Waylaying

Waylaying —Add two points to Health when initially selecting this Ability. All activities having to do with ambush, coercion, decoying, hijacking, kidnapping, murder, mugging, robbery, ruses, etc. are governed by this Ability. This Ability can also be used to surprise an individual or group if the Avatar employing it knows or suspects the proximity of the other(s) and could logically use the Ability at the time of the encounter. The base Score is used, with the LM making situational and Avatar characteristic modifiers according to the circumstances.

Starting Equipment List: Low.