Stealth

Stealth —Add two points to Precision when initially selecting this Ability. All activities having to do with access, escape, evasion, lurking, silence, skulking, sudden unexpected attack, being unheard in approach or departure, being hidden from view, undetected by watchers, and so forth are governed by this Ability. This Ability can be used to surprise an individual or group if the Avatar employing it knows or suspects the presence of the other(s) and could logically use the Ability at the time of the encounter. It can also be used to avoid being surprised in an encounter situation if the Avatar employing it could logically use it at the time of the encounter. The base Score is used, with the GM making situational and Avatar characteristic modifiers according to circumstances.

Starting Equipment List: Low.