Base Ratings

A Base Rating is simply a measure of a character’s capability in a general area of activity. The standard ratings reflect the Avatar’s abilities in the areas of Health, Precision and Speed. These ratings reflect both physical and mental capabilities under the same rating.

Health —Health is the measure of a character’s physical body and its operation, including the mind and will. At zero Health, any creature is unconscious, comatose, and near death. When Health is negative and falls below a negative 10% of the full, normal total, the individual is dead. The human average is a rating of 20 points.

Precision —Precision is the measure of the ability to perform actions that require accuracy, whether physical or mental. The concentration required to move precisely and focus on mental activities is the key element of this rating. The average human rating is 20.

Speed —Speed is the measure of the Avatar’s physical ability to act, react, and generally move. It deals with both mental and physical raction, perception, and mental response being an important part of physical reaction. The average human rating is 10.

Intellect —Intellect is the measure of the Avatar's sum total mental prowess. This covers mental clarity and focus, mnemonic and reasoning capacities, and the ability to resist mind-control and mind-influencing powers. The average human rating is 20.

Adjusted Speed —An Avatar wearing restrictive garments or armor will have an adjusted Speed lower than the Avatar’s actual Speed BR. This affects movement, reactions, and disaster avoidance. Movement Speed—As with adjusted Speed, movement Speed is not a separate BR in itself. It is an adjustment to the Speed BR used strictly to determine how quickly the character can move from from one place to another.

Initial Avatar Intellect -For Avatars, initial Intellect BR is computed by adding the Avatar's other three Base Ratings, dividing by 5 (or by 10 for Oafs and Orcs), and adding 2 for any of the following abilities possessed: Arcana, Commerce, Enchantment, Evaluation, Geourgy, Learning, Mechanics, Metallurgy, Necrourgy, Pantology, Planning, Ranging, Scrutiny, Sorcery, Stealing, Theurgy, or Tricks.