Minstrelsy

Minstrelsy —Add two points to Precision when initially selecting this Ability. All activities having to do with acrobatics, ambidexterity, balancing, climbing, clowning, contorting, entertaining, gymnastics, knife throwing, jesting, juggling, jumping, leaping, manual dexterity, miming, musical performance, prestidigitation, singing, swinging, sleight of hand, training performing animals, trick riding, tumbling, ventriloquism, etc. are governed by this Ability.

Minstrelsy may be used in combat. Each 10 points of Ability Score allows the Avatar to deduct up to one point of Harm from incoming physical attacks, but using the Ability in this fashion incurs a penalty of 2% per each point of Harm reduction to the Avatar’s chance of successfully attacking the opponent. An Avatar with Minstrelsy adds 1 point to Weapons Ability chance to hit per 10 base score in Minstrelsy when throwing a belt axe, cleaver, club, dagger, hatchet, knife, or shuriken. Any hit with such a thrown weapon also adds 1 point of harm for each 10 of the attacker’s Minstrelsy Ability.

An Ability Score of 81 or more provides, at the LM’s option, the capacity to attack with two weapons if the individual’s adjusted Speed Base Rating is not too low—at least 15 after all penalties are subtracted. An Ability Score of 51 to 80, with an adjusted Speed BR of 13 or higher, enables the Avatar to use a second weapon to parry one attack in addition to attacking with another weapon normally.

Starting Equipment List: Low.