Alchemia

Alchemia —Add two points to Health when initially selecting this Ability. All activities having to do with the addition of Extraordinary capacities of any sort to items or materials that are applied to, or ingested, by an individual so as to impart magical energy is governed by this Ability. This covers the making of ambrosias, balms, elixirs, philters, potions, salves, simples, tonics, unguents, etc. The use of the chemical and/or herbal ingredients in this Ability must be done in conjunction with an Extraordinary Ability that possesses Powers that can be activated, and for which a specific Power has a result similar, in whole or in part, to the effect of the desired substance's own is known to the pharmacologist.

Starting Equipment List: Special.