Unarmed Combat

Unarmed Combat —Add one point to Health and to Precision and one quarter-point to Speed when initially selecting this Ability. All activities having to do with defense and attack when without armor, and typically using body weapons (elbows, feet, fists, hands, etc.), are governed by this Ability. Boxing, brawling, grappling, kick-boxing, martial arts (sans weapons and spiritual teachings), street fighting, etc. are included in this Ability.

This Ability confers the use of hands and feet as weapons and adds 10% of its base Score to Weapons Ability. In addition, Unarmed Combat Ability provides a bonus point to Harm inflicted by attack with body weapons per 5 points of base Score possessed. The Ability also provides 1 point of armor protection per 10 points of base Score when unclothed or clad in light garments. For example, an Avatar with a 50 base Score in Unarmed Combat and a 10 in Weapons Ability could attack unarmed with a base check at 50, with a weapon at 15, would inflicted 10 bonus Harm with body weapons, and would have natural armor protection of 5 points when not encumbered with armor or heavy clothing.

Starting Equipment List: Low.