Pantology

Pantology —Add two points to Health when initially selecting this Ability. All activities having to do with general knowledge of broad, but shallow, nature, available materials, basic building, composite devices, contraptions, ingenuity, jack-of-all-trades work, jury-rigging, make-do solutions, makeshift devices, salvage, tinkering, unlikely repairs, etc. are governed by this Ability. For example, a normal carpenter will have both Mechanics and this Ability at a relatively low Score totals and performing rough work very well, and with a higher Mechanics Ability Score would be a fine-work carpenter or even a cabinetmaker. An Avatar with this Ability can attempt something such as repairing any sort of armor, building a trap, etc. along the gimcrack lines indicated by the nature of this capacity. The check against Ability should be made only when the seemingly fixed or working item is put to the test!

Starting Equipment List: Low.