Archery

Archery —Add two points to Precision when initially selecting this Ability. All activities having to do with bows, crossbows, footbows, hand catapults, fletching, bow and crossbow weapon mending and making, etc. are governed by this Ability. Each 10 Ability points possessed adds one point to Weapons Ability when using such a weapon, and also one bonus point of Harm inflicted from a successful attack when employing such a weapon.

Starting Equipment List: Low.