Ranging

Ranging —Add two points to Health when initially selecting this Ability. All activities having to do with hazardous travel, scouting, scavenging, smuggling, and also outdoors craft, survival in the outdoors, camouflage, concealment, deadfalls, pits, poaching, traps and trapping, etc. are governed by this Ability. When using this Ability to locate game, a check is made, and if successful, one sort of animal will be discovered, although it might be a predatory sort rather than a purely game animal. If Hunt Ability is also possessed, the individual adds 10% of that Score to the Ranging Score in regards to checks against this Ability and vice versa.

This Ability can be used to surprise an individual or group if the Avatar employing it knows or suspects the presence of the other(s) and could logically use the Ability at the time of the encounter. It can also be used to attempt to avoid being surprised in an encounter situation if the Avatar employing it could logically use it at the time of the encounter. The base Score is used, with the LM making situational and Avatar characteristic modifiers according to circumstances.

Starting Equipment List: Middle, Military if chosen first.