Weapons

Weapons —Add two points to Precision when initially selecting this Ability. All activities having to do with personal weapons, small arms used to strike or send missiles, as well as defensive accoutrements of armor and shield are governed by this Ability. This includes the knowledge of craftsmanship, construction, and repair of all from armor, axes, arrows, bows, swords, and even whips. The construction or repair of items also requires the Mechanics Ability to be possessed. Very high Ability Score in Weapons enables, at the LM’s option, the capacity for multiple attacks if the individual’s adjusted Speed Base Rating is high enough to merit such.

Starting Equipment List: Military.