Waterfaring

Waterfaring —Add two points to Health when initially selecting this Ability. All activities having to do with personal diving, knotting, rope-climbing, and swimming, aquatic flora and fauna, as well as with barges, boarding action, boats, buccaneering, cargoes, navigation, piracy, rafts, sailing, ship actions, ships, scows, etc. are governed by this Ability. This ability is a broad catchall for working on or in both fresh water and marine environments.

Starting Equipment List: Low.