Dwarf

Physical Description: Dwarves are short, with no member of the race much taller than four feet in height, are broad-shouldered and muscular, and fair (to tan) of complexion, but always with ruddy portions--ears, cheeks, nose. They are craggy-featured folk, strong of brow, high of forehead, hirsute of face, with head often bald in part or whole, and with hair of dark, earthy hue or the color of ashes or stone. They have large extremities--head, hands, and feet alike.

Initial Base Rating Guidelines: The player may initially assign no fewer points, and no greater points, to the Base Ratings than the following:
 * Health: 40 to 70
 * Precision: 20 to 50
 * Speed: 7 to 10

Random Increase Dice: The player will roll the following dice to determine the amount of increase for each Base Rating:
 * Health: add 3d6+6
 * Precision: add 1d10
 * Speed: add 1d3 half-points

Excluded Abilities: Dwarves may never possess the Chivalry Ability.

Restricted Abilities: Dwarves may not begin play with the following Abilities: Luck, Nomadic, Psychogenic, Savagery, and Waterfaring.

Mandatory Abilities: Dwarves automatically begin play with three Abilities. The Ability Scores are based on the associated Base Rating.
 * Mechanics Ability at 50% of Health
 * Physique Ability at 70% of Health
 * Planning Ability at 60% of Health

Chosen Abilities: The player will choose two Abilities for the Avatar and rank them in importance. The Ability Scores are then figured off the applicable Base Rating at the following percentages:
 * First Ability: 100% of Base Rating
 * Second Ability: 80% of Base Rating

Racial Capacities & Handicaps: Dwarves have the following special capacities or handicaps:
 * 1) Dwarves recuperate Health twice as fast as normal humans.
 * 2) Dwarves see in total darkness as if illumination were equal to moderate twilight.
 * 3) Dwarves scent odors some five times better than humans, having perhaps half the capacity of a normal dog.
 * 4) Dwarves are limited in auditory range and unable to hear sounds pitched much above Middle C (high-pitched voices are difficult to discern). They are able to hear sounds pitched below human hearing range, however, and are subject to all sonic effects involving more than just the auditory nerve.
 * 5) Dwarves have a decided tendency to exhibit the traits of green, gluttony, avariciousness, and covetousness.
 * 6) Dwarves have a limited resistance to some toxins. Ingested or insinuated toxins always inflict maximum harm, but contact poisons or inhaled toxins inflict only one-half normal harm.