Divination

Divination —Add one half-point to Speed when initially selecting this Ability. All activities having to do with the augury, divination, fortune telling, prophecy, etc. are governed by this Ability. The Ability enables the possessor to ask once daily, per divination means, one specific question about a person, place, or thing and receive a definite and correct "yes" or "no" answer only. Mis-phrased questions of those that can not be answered in the affirmative or negative are questions nonetheless, and even though they receive a misleading answer, or none at all, end the opportunity for the day. However, any Ability check that results in a score equal to 10% of less of Ability score enables a second attempt at use of this Ability.

A character begins with one divinatory means per 10 Ability points. As Ability score increases, one additional means can be gained only at each decimal advance thereafter that is above the starting Ability score (e.g. 21, 31, 41, 51, etc) and so acquired only at some special place of training in such Ability. The usual means of divination are: animal omens, ashes, automatic writing, bones, cards, crystal gazing, dice, dreams, entrails, liquid mixture, lot casting, miniature symbol casting, rune casting, scent omens, smoke, sound omens, tea leaves, and visions.

Starting Equipment List: Special.