Mechanics

Mechanics —Add two points to Health when initially selecting this Ability. All activities having to do with mere tinkering and repair or all the way to building, carpentry, constructing, design, engineering, forging, invention, materials, metals, etc. are governed by this Ability. This includes working with materials such as bone, ivory, leather, metal, stone, and wood. In order to employ construction or repair techniques with this Ability in the case of fine or difficult work, however, a second Ability must also be possessed. For example, to repair armor, Weapons Ability is necessary.

Starting Equipment List: Middle.