Arcana

Arcana —Add one half-point to Speed when initially selecting this Ability. All activities having to do with forbidden lore, arcane knowledge, ancient mysteries, lost information, hidden and secret things, etc. are governed by this Ability Score. Each five Ability points possessed adds one point of Activation Energy to the pool of points available to the Avatar--an Arcana Score of 46 provides 9 AEPs, for example.

Starting Equipment List: Magical. (Only general equipment, memory tablets, and/or specific selections of other possessed Extraordinary Abilities, excluding Psychogenic, can be chosen.)