Rustic

Rustic —Add two points to Health when initially selecting this Ability. All activities having to do with farms, the countryside, villages, people and places therein, and crops, husbandry, livestock, etc. are governed by this Ability. Included here-under are such capacities as self-sufficiency in small things such as making crude things for personal use, mending, sewing, and so on, and knowledge of fishing, trapping, wild edible vegetation, herbs (including medicinal ones), and the like. Each five Ability points possessed adds one point to Health Base Rating.

Starting Equipment List: Low.