Pretense

Pretense —Add two points to Health when initially selecting this Ability. All activities having to do with acting, theatrics, and thespianism, as well as assuming identities, blandishments, bribery, cajoling, coaxing, deception, espionage, forged material and forgery, imposture, inducement, instigation, provocation, seduction, wheedling, disappearing (as an identifiable person), anonymity, nondescriptness, and disguise are governed by this Ability.

Pretense is most useful if the individual employing it actually has another Ability that would be possessed by the one he/she is pretending to be. The Ability Score of such applicable additional capacity is added to the Pretense Score to determine the probability of success in cases where a role, not a specific person, is being assumed. However, in the instance of physical similarity and like Ability, the addition would apply.

Starting Equipment List: Low.