Chivalry

Chivalry —Add two points to Health when initially selecting this Ability. All activities having to do with courtly behavior, manners, diplomacy, persuasion, precedence, castles, fortification and siegecraft, siege engines, command, management of lands, livestock, riding, etc. are governed by this Ability. Each five Ability points possessed adds one point to Weapons Ability use and any weapon-based Harm inflicted by the individual.

Starting Equipment List: High.