Trollkin

Physical Description: A typical Barrens Trollkin specimen is about three and a half feet tall, weighs some 70 pounds (because of dense bones and muscles), and has skin of pale, slate blue. Trollkin are bullet-headed, with features seemingly scrunched down onto the lower third of their faces, with large ears protruding laterally that accentuate this condition. Cranial hair is in a straight standing shock atop the point of the head. Slightly smaller than Barrens Trollkin are the Cave Trollkin. A typical specimen is only about three and a quarter feet tall, but weighs at least some 60 pounds. Their features are much the same as those of Barrens Trollkin, but their skin is a deep gray hue.

Initial Base Rating Guidelines: The player may initially assign no fewer points, and no greater number of points, to the Base Ratings than the following:
 * Health: 40 to 70
 * Precision: 20 to 50
 * Speed: 8 to 12

Random Increase Dice: The player will roll the following dice to determine the amount of increase for each Base Rating:
 * Health: add 3d4+2
 * Precision: add 2d8+4
 * Speed: add 1d4 half-points

Excluded Abilities: Trollkin are not excluded from learning any Abilities.

Restricted Abilities: See below.

Mandatory Abilities: Trollkin automatically begin play with three Abilities. The Ability Scores are based on the associated Base Rating.
 * Minstrelsy at 80% of Precision
 * Ranging at 50% of Health
 * Stealing at 40% of Precision

Chosen Abilities: The player will choose two Abilities for the Avatar from the following list and rank them in importance: Arcana, Commerce, Evaluation, Geourgy, Mechanics, Physique, Psychogenic, Rustic, Stealth, Theurgy, Tricks, Waylaying, and Weapons. The Ability Scores are then figured off the applicable Base Rating as the following percentages:
 * First Ability: 70% of Base Rating
 * Second Ability: 60% of Base Rating

Racial Capacities & Handicaps: Trollkin have the following special capacities and handicaps:
 * 1) Trollkin swim at 50% of their base walking movement rate.
 * 2) Trollkin can be active for 3-5 minutes while holding their breath.
 * 3) Trollkin can see in normal daylight only as if it were a dark night, and in lesser light such as early morning and evening as if it were a moonlit night.
 * 4) Trollkin possess the visual capacity to see in total darkness as if illumination were equal to normal twilight.
 * 5) Trollkin have an auditory capacity about twice that of a normal human, perhaps close to that of an average dog.
 * 6) Their olfactory sense limited to only the very strongest and most proximate of odors, so Trollkin are virtually unable to smell most things, but their taste buds will detect poisonous vapors.
 * 7) Trollkin have a tendency to be rude, hurtful, and mean.
 * 8) Humans are 50% likely to discriminate against them due to appearance.